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FakeLife

FakeLife

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Devlog

  • Distribution improvements
    September 29, 2022 by castarco
    1
    #web, #FakeLife, #godot, #bevy
    Although I haven't advanced on FakeLife development during this week because of my day job, there are some minor improvements worth mentioning, that I'm happy to share :) . Web version I exported a we... Continue reading
  • Drawing 1000s of moving pixels on Godot
    September 23, 2022 by castarco
    1
    #FakeLife, #godot, #performance
    You can see the original post in my personal blog: https://blog.coderspirit.xyz/blog/2022/09/23/drawing-100s-px-on-godot/... Continue reading
  • v0.0.2 available
    September 22, 2022 by castarco
    1
    #windows, #performance, #godot, #new features, #release, #FakeLife
    Hi again :) , Today I'm releasing another patch version of FakeLife that brings many interesting improvements, although most of them consist of internal implementation details that will help me to unl... Continue reading
  • Simulating Brownian Motion in Godot
    September 21, 2022 by castarco
    1
    #godot, #brownian motion
    You can see the original post in my personal blog: https://blog.coderspirit.xyz/blog/2022/09/21/brownian-motion-on-godot/... Continue reading
  • First release (pre-alpha)
    September 18, 2022 by castarco
    1
    #release, #FakeLife, #The Bibites
    Hi! This is the very first step of a project that I had in mind for a long, long time, but that I never started to work on (in part because of my terrible ADHD symptoms) Two days ago I discovered an a... Continue reading
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