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Devlog
Distribution improvements
September 29, 2022
by
castarco
1
#web, #FakeLife, #godot, #bevy
Although I haven't advanced on FakeLife development during this week because of my day job, there are some minor improvements worth mentioning, that I'm happy to share :) . Web version I exported a we...
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Drawing 1000s of moving pixels on Godot
September 23, 2022
by
castarco
1
#FakeLife, #godot, #performance
You can see the original post in my personal blog: https://blog.coderspirit.xyz/blog/2022/09/23/drawing-100s-px-on-godot/...
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v0.0.2 available
September 22, 2022
by
castarco
1
#windows, #performance, #godot, #new features, #release, #FakeLife
Hi again :) , Today I'm releasing another patch version of FakeLife that brings many interesting improvements, although most of them consist of internal implementation details that will help me to unl...
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Simulating Brownian Motion in Godot
September 21, 2022
by
castarco
1
#godot, #brownian motion
You can see the original post in my personal blog: https://blog.coderspirit.xyz/blog/2022/09/21/brownian-motion-on-godot/...
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First release (pre-alpha)
September 18, 2022
by
castarco
1
#release, #FakeLife, #The Bibites
Hi! This is the very first step of a project that I had in mind for a long, long time, but that I never started to work on (in part because of my terrible ADHD symptoms) Two days ago I discovered an a...
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